A WAD created for vanilla Doom featuring a dolphin wielding various firearms -
some which are just adrenalized fish. It's not really anything more than that.

I've found it necessary to create a separate DOLPHINS.WAD file with the new
sound effects when working with the original DOS release. It appears as if
new sounds can't be merged in with DeuSF, and must be loaded via the -file
command line switch. This is not necessary on Chocolate Doom (and perhaps
many other source ports), as you can just use -merge on DOLPHIN.WAD by itself.

Don't expect more from me here. I made this as part of a joke for some of my
friends months ago.

Sound effects:

DSSAW* (chainsaw shark) sounds from Jedi Knight: Dark Forces II
DSP*, DSOOF, DSNOWAY (player) sounds from Ecco The Tides of Time

All drawings are original, except for PISFA0, SHT2I0, and SHT2J0,
which partially implement the original graphics from the Doom IWAD.

Created by Kugee
http://drevonor.com
